Released via publishers on Steam and GOG. I'm on soundtrack duty!!! I recorded over 100 tracks in half a year. There were 5 themes for the soundtrack as well: Medieval, Antarctic, Egyptian, Industrial, and Hell.

Project Warlock is a small pixel art FPS about a spellcasting gunslinger. It's a mix of run and gun gameplay with some modern twists.

The game includes:
- Over 50 different enemy types and very sparse amounts of hitscans and bullet sponges.
- 40 types of weapons to choose from. No reloading or aiming down sights. And no peashooters.
- Character progression with perks, spells and pretty serious weapon upgrades.
- Five episodes with distinct visuals, monsters and bosses.
- 60 handcrafted levels.
- additional game modes
- synth music with different tracks for every level. 105 counting outtakes

Someone kindly put the OST on Youtube, so now I don't have to!

Be sure to visit the official website, or the twitter feed, and finally the facebook page. Crowds at PAX East, See an Old Article, and finally a NEW Article with the Launch Trailer. We made PC Gamer's front page!!! ...And my favorite reviewer I used to binge watch did an excellent review of us: GGGmanlives and let's not forget the almightly Destructoid!. Seriously though, there are so many articles now I haven't even read them all.

Doom Co-Creator John Romero Approves!

"The real icing on the cake is the superb soundtrack. Borrowing inspiration from id Software once again, this soundtrack has a range of themes from metal, to melodic rock, to church-organ-style ambiance. Each level has its own theme, too, so the soundtrack is made up of around 65 distinct songs. It almost makes up for a few of the flaws in the gameplay, because I had a total blast listening to the music while shooting enemies to bits. The looping on the tracks isnít perfect, so you will hear a few rough hiccups as songs restart themselves. Still, you have to admire the dedication to creating an eight-minute rock song for a level that takes maybe three minutes to rush through. Thatís the kind of style I can get behind."

it wasn't until project warlock was showing at pax east that I ever went to a convention.

So I was invited to promote Project Warlock at a PAX East convention April of 2018 in Boston, Massachusettes. Unfortunately for our programmer he couldn't get a visa in time, and no one else was from America but me. I was of course scared to death before doing something this huge because I had never been to a convention let alone hosted a game display on one.

All expenses were paid but I also paid to bring my fiance along for support. We had good eats, especially the lobster ravioli (The only way I could get Boston lobster without leaving the hotel room) and fig pizza. This is how and where I discovered Uber drivers and food delivery. We also discovered that thursday night that all of the tickets had sold out within the past few hours. Fortunately that Saturday I was able to pay a scalper $100 for a Sunday pass so she could finally see me at work. This is also the day I proposed ;)

It was a pretty fun place, like a huge party for independant game developers and fans. Big name companies and all the independant booth renters got to co-exist on one plane for the tens of thousands of masses that had showed up to check things out. The photo to the right is myself and our two publishers. This gave me a pretty good idea of just how big this game was getting. Out of the nearly 600 people that tested the game, well those who grabbed a sticker, I heard about 2 ALMOST bad reviews, when in reality they were just constructive criticism about the early levels on the demo. I also got to meet New Blood and they all joined in to try out our game. These guys did Amid Evil and Dusk in case you don't follow independant games. This was probably one of the most exciting weekends I've had in a very long time!