@ D Y B B U K 8 1 @
WELCOME TO MY WEBSPACE
HOLD CONTROL PRESS F5



I am Jerry. I go by Dybbuk81 in places for no reason, other than everything else is taken, and I like horror. Although I DO like making boxes, much like a dybbuk would. I make music just cause, and have since a long time ago early on in life. I have recordings using a computer since 2000. I also am a fan of old video games, more specifically boomer shooters. I also enjoy a lot of the newer boomer shooter throwbacks. My favorite things section is at the very bottom in case of curiosity.



UPDATES

04_02_2026 extended jerry.html past index to be long and written. Still working on the individual music pages
03_20_2026 Started a new non-layout where its just text mainly, a lot of it. The old version is still available to visit!
03_12_2026 Absynthium rereleased as one album, coming to this now smaller page soon. Page condensed by the way...
03_05_2026 Changing music panels up a little bit, well the information, so things make more sense together. Preparing for more
02_18_2026 Rearranged the rest of the website to my liking so far. I'm sure I'll add more as I venture out into insanity!
02_16_2026 Rearranged and upgraded sections of the top two rows, the music rows. Soon the rest!
02_15_2026 Updated/added links to the zips and playthrough videos on the "Junque" old doom wads section.
02_14_2026 Updated the "Junque" old doom wads section to be its own iframe with subpages. More contents to come in that department
02_12_2026 Still making the top left iframe with the 7 buttons you're looking at now.





When I started in 2001 plugging my guitar (the same one I own now) into ACID Pro 2.0 I picked up from best buy long, long ago, I started reworking guitar parts from my high school band "noose" from '96 and adding chopped up manipulated drum loops that were initially royalty free to begin with. Yes, I used stock loops. I didn't want to look for another drummer or be in a band, just mess around and see what I could do myself. A lot of the bass on this early stuff, if any, was just pitch shifted guitar one octave lower.

The first four albums contain tracks from 2001-2004 put on albums that had tracks added, remixed, and updated. The are: Sweet Sombriety, Maladaptive Humanoid, Smashing Through, and Phenomaly. A Taste Of Euphoria is when I mostly left "darker" music just for the sake of a video game soundtrack in college for a blackjack game in 2005. Lost Relics is basically all the outtakes from 2000-2004. This concluded what is now the "Noise Vaults."

It was this same year of 2005 that we did two more games and my duty of audio led me to want to find some nintendo-esque sound that wasn't necessarily the instruments used in nintendo games. I wanted a lot more but in the fashion of Mario Paint's music composer tool where you painted notes basically and programmed the songs. I then found a little program by Synapse Audio that I used a decade after it went defunct in 2016 still to this year. It was called Orion. I then cranked out Orion Origins, as well as Infernums 1 & 2.

Continuum happened after college in 2006, as well as Nervorum. Polybius was my 2011 start of doing it all again but it had a semi-generic different sound I didn't end up liking but still keep it in the chronological collection of what I started calling "The Absynthium Collective." This is the name given to all of the synth eps, as you'll see it in the bottom right corner of all the main covers. Pixels happened in 2013 and Apocalypso in 2017 was my second time "rekindling" my love for doing this.

It was this same year I was picked for a soundtrack for a game called Project Warlock. The page for this game isn't set up yet, but will be. This was a 105-track soundtrack that lasted (with the outtakes included) 5 hours. The game blew up and got a lot of recognition, mainly being copublished in big box format by John Romero of id Software originally, now Romero Games. He basically was on of the original creators of the original DOOM.

After I got some recognition I started cranking out synth again since that was the desired style from fans at the time. I started by doing Dystopian, Lithium, and Somnium, a sleep album. I followed these up with a sequel to Continuum, simply called Continuum 2. The tracks went in sequence yet again and mildly "told a story." Bellum, Tantrum, Opium, Sanctum, Odium, and Osmium came a couple of years later after I had established the two CD double album collections that housed all the original EPs. They all became OMNIUM, CONTINUUM I AND II, DELIRIUM, and now MOMENTUM. My next two EPs and final ones at the same time were soundtracks to Heaven and Hell, called Aurae, and Crudelis. If you'd like all the outtakes of this entire series, try (Lost In) Oblivion.

In 2000 and 2020, I merged tracks from both years to add the 2020 filler to the 2000 classics that came before I started using my real guitar. They were originally experiments but I started using them for things like Doom mods and on acidplanet.com back in the day they all got great reviews. This first CD of the new series "Machines+Melodies" now adds guitar back and goes that route. There is synth now still, just "additionally" and not on the forefront of the track as the main melodies. Makina was the name of this first, followed by 2021's Plugged. I began a trilogy and am only at one CD, The Blueprint. The next two will be called: The Prototype and The Structure. Refabrications will be the remix album for all of "Machines+Melodies."

I'm writing pages for every single album. This will take a while. They'll be more in depth than just a track list and cover art. They'll have information about the era itself that I recorded in, and information for each track recorded. If you'd rather not wait or just want the music, its always at bandcamp.





I have dabbled in soundtracks and modding. I want to eventually make a game somewhat.When I was about 10 or 11 I mass created some board game books that were all different and barely played them. I resurrected this idea just because, its my site, I do what I want. Here it is. I just wanted to do it so I did, and I am done now.

My computer gaming began with MS-DOS Shareware and Windows 3.1 games, you know, the Microsoft Entertainment Pack that came with all the packard bell and compaq computers back then. One click if you were around then and you'll know what I'm talking about! I also bought floppy disk demos and installments like the three obscure Space Chase: Jason Storm games. I seemed to find all the shitty games and fall in love, like the 1993 Coaster! by Disney. Nitemare 3-D and the Hugo Trilogy, Dudes With Attitude on Nintendo, and Super Pitfall too! At least it was something. But then I found DOOM.

I LOVE the game DOOM. I have played it since 1994 and still try out mods for fun for a while and build levels of my own also for fun. I got it for christmas when I was like 14 because I found level editors that required it to use them. So I got the game and before even playing most of the game got into level design way off the bat. This isn't recommended. Enjoy the game first, like I did when I created my mario hack something like 20+ years later in 2007. THAT worked out.

Anyways my very first DOOM wads, very primitive in nature, were probably the most primitive ever released back then! Sure there are ridiculously deliberately bad ones and some that were part of something else, but no. Mine were incredibly BAD. Everyone online let me know back then. In fairness I didn't even play the game yet, and later on when I did work on a real mod that I finished in 1999 most of my time was hanging out with friends and gaming with them, getting stoned, or playing in a band.

I went to college for video game design. It was a four year program with the first two being an Associates Degree in Multimedia. I didn't go the third or fourth year due to how pricey it was, but even though it was a ripoff school (ITT Technical Institute) that has since been shut down, and no one used their degree to get into game design, neither did I. I was found instead.

After a lot of music tracks for soundtrack purposes and other reasons were accumulated over the years, I was in a forum for the game DOOM of course and a level designer by the name of Iain Lockhart suggested me to a team he was pulled into later after we had a duet of maps and music planned for simply free doom mods. I then learned about Project Warlock. The rest was history. Next thing I know I'm flown to Boston in April of 2018 to help promote what would include my soundtrack, a thumbs up and a co-publish in big box form from John Romero of id software, cocreator of DOOM, and one hell of a following! I made it in gaming! HELL YEAH!


For starters, you can start off by leaving a message in my C-Box. I will be sure to check it from time to time.

I also have a Guestbook specifically for this website I also check.

If you have something less public and more personal, I of course am available by Email.




If you are from the 90's and remember "The Palace" chat software, I also host a Space Palace.

I haven't had much luck with forums, since 2003's "The Ville" and now this modern attempt:







I have in regards to music been into grunge, folk, goth, classics, punk, industrial, techno, and probably a lot of others I can't think of.

Favorite bands and artists of mine include:


I honestly have all sorts of inspirations and influences when I experiment with my melodies & sounds.

ALSO FAVORITE GAMES


Design and ride roller coasters. 1994 by Disney Imagineering. It wasn't the best of the genre, but probably the first, and the one I played the longest by a longshot.


a 2D weird adventure where you can create your own levels. There were a couple other american made nintendo games I liked, such as Pyramid and Krazy Kreatures.


Corncob 3-D was my favorite MS-DOS flight simulator and had combat missions

Its like sonic the hedgehog with rabbits, turtles, and guns!

Epic pinball is probably the only pinball game I have ever played for a long duration of time.

Four levels of mayhem on the Atari 2600!! W00T! All 4 levels are completely different also.

Phoenix is a multi-level space shooter for Atari 2600. 5 to be exact! Three different types.

The Ultimate doom. 4 episodes of doom now. Let the obsession begin!

The 3-D shooter before doom that started the craze! flat levels and 16 colors!!

By David P. Gray, creator of the Hugo trilogy. I actually liked this more than doom at first!

Ever since the discovery of that magazine that explained the warp whistles, I was hooked!

Me and my younger brother used to play the holy hell out of this game. This, other than doom 64 and mario 64 itself, was my actual favorite Nintendo 64 game. You could race in cars, boats, or planes!

This was my favorite racing game for Super nintendo, with mario kart actually second. This futuristic racing game had a lot going for it to make it a lot more fun!