Jerry's Portal
JUST THE OLD STUFF!
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I have dabbled in soundtracks and modding. I want to eventually make a game somewhat.When I was about 10 or 11 I mass created some board game books that were all different and barely played them. I resurrected this idea just because, its my site, I do what I want. Here it is. I just wanted to do it so I did, and I am done now.

My computer gaming began with MS-DOS Shareware and Windows 3.1 games, you know, the Microsoft Entertainment Pack that came with all the packard bell and compaq computers back then. One click if you were around then and you'll know what I'm talking about! I also bought floppy disk demos and installments like the three obscure Space Chase: Jason Storm games. I seemed to find all the shitty games and fall in love, like the 1993 Coaster! by Disney. Nitemare 3-D and the Hugo Trilogy, Dudes With Attitude on Nintendo, and Super Pitfall too! At least it was something. But then I found DOOM.

I LOVE the game DOOM. I have played it since 1994 and still try out mods for fun for a while and build levels of my own also for fun. I got it for christmas when I was like 14 because I found level editors that required it to use them. So I got the game and before even playing most of the game got into level design way off the bat. This isn't recommended. Enjoy the game first, like I did when I created my mario hack something like 20+ years later in 2007. THAT worked out.

Anyways my very first DOOM wads, very primitive in nature, were probably the most primitive ever released back then! Sure there are ridiculously deliberately bad ones and some that were part of something else, but no. Mine were incredibly BAD. Everyone online let me know back then. In fairness I didn't even play the game yet, and later on when I did work on a real mod that I finished in 1999 most of my time was hanging out with friends and gaming with them, getting stoned, or playing in a band.

I went to college for video game design. It was a four year program with the first two being an Associates Degree in Multimedia. I didn't go the third or fourth year due to how pricey it was, but even though it was a ripoff school (ITT Technical Institute) that has since been shut down, and no one used their degree to get into game design, neither did I. I was found instead.

After a lot of music tracks for soundtrack purposes and other reasons were accumulated over the years, I was in a forum for the game DOOM of course and a level designer by the name of Iain Lockhart suggested me to a team he was pulled into later after we had a duet of maps and music planned for simply free doom mods. I then learned about Project Warlock. The rest was history. Next thing I know I'm flown to Boston in April of 2018 to help promote what would include my soundtrack, a thumbs up and a co-publish in big box form from John Romero of id software, cocreator of DOOM, and one hell of a following! I made it in gaming! HELL YEAH!