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AN INTRODUCTION MUSICAL HISTORY RECORDING DUNGEON MUSICAL ENDEAVORS VISIT MY BANDCAMP MY NOISEBOX IDEA PROJECT WARLOCK PAX EAST 2018 |
THREE COLLEGE GAMES THREE COLLEGE VIDEOS CLICKTEAM CHRONICLES MY 11 YO IDEA: XBOARDS HACKS AND MODS OTHERWORLDLY PROJECT 2019 ABADDON SERIES FOR DOOM 2 SUPER MARIO LEVEL HACK 2007 |
TERRIBLE 1995 DOOM MODS Z CHAMBERS NASTALGIA REDUX MAKE IT GO AWAY! (DOOM) OLD CHERRY ROUNDERS FANCLUB WTTWWOCR CHERRY LOST SAGA WILL AND JERRY NSFW MATH NOT METH 2016 WILL AND JERRY NEW (SOON) JERALD WONK (COMING SOON) |
CHILDHOOD MUSING CASSETTES '88 ABANDONED WEBSITES 2000-2018 CLASSIC DOOM STUFF DOOM MEGASITE DRAFTS 1 & 2 MUZAKFIENDS (COMING SOON) SIGN MY GUESTBOOK VISIT MY BLOG CESSPOOL OF LINKS HUNDREDS OF BUTTONS |
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Hello and welcome to my personal home on the web. My name is Jerry Lehr and so far you probably just know me either in person or as the guy that made the soundtrack to Project Warlock in 2017. This website has all of my small feats from the past and will as well have all of my contributions to music and gaming in the future. I live in central Indiana surrounded by lots of corn and nothing else to do. |
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I got my start early on with a piano we had when I was about five years old, playing just the black keys, to make up my own songs. I took lessons in the 2nd grade I believe, and guitar lessons in the 7th. I made four random lyric albums (like Beck) around that time then later in high school joined a three person garage band like Nirvana only with more gloomy lyrics. In 2000, by myself, I started experimenting with music software I'd get at Best Buy (such as "Sonic Foundry/Sony ACID") and online (such as "Goldwave" and "Mixman Studio"). In 2001 I took a lot of old song structures I had built in a band and before and came up with more tracks from 2001-2003 of old material. I made a soundtrack available when you go to Loki's Realm on the classic doom incarnations page of 35 tracks in 2002-2003 and in 2004 finally started doing new stuff. These are all known as "The Noise Diaries." Then in 2005, I discovered piano roll synth programs like "Orion." This is when 8-Bit Armageddon began, as well as real soundtracks.
I have my three college soundtracks spread into releases, as well as information on the various music pages here. After this I stopped with few exceptions and picked back up 2011 then 2013. In 2017 I was invited to Project Warlock, and from now on I'm keeping at it!
And while we're on the subject, I listened to classical while in the womb all the time. Maybe that contributed!
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In the summer of 2018 I talked my dad, Jerry Sr, into partitioning his garage out at his place for a garage studio/office instead of me buying a full-on shed and wiring electrical to it. This saved money and he was already in the process of cleaning the garage.
It takes up exactly one fourth of the garage and has its own locking door and outlets, shelves made from old kitchen cabinets, and though I move my computer inside for the wintertime, the three other seasons
consist of me spending off-time outside pulling full nighters concocting a lot of tracks per night and mixing. |
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![]() Images soon ROM_01 = MAKINA, ANAMORPHOSIS, PHENOMALY, ORION, CONTINUUM ROM_02 = ANTAGONY ep, POLYBIUS ep, PIXELS ep, WARLOCK 4CD, ARMAGEDDON ROM_03 = CONTINUUM II, DYSTOPIAN, DELIRIUM 2, ORION 2.0, MAKINA II To listen to the music digitally, try: My BANDCAMP Page I have created a GoFundMe page to raise funds if you'd like to contribute to NOISEBOX! |
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To be officially released via publishers on Steam and GOG. I'm on soundtrack duty!!! I recorded over 100 tracks in half a year. There were five specific themes for the soundtrack as well: Medieval, Antarctic, Egyptian, Industrial, and Hell. Project Warlock is a small pixel art FPS about a spellcasting gunslinger. It's a mix of run and gun gameplay with some modern twists. - Over 50 different enemy types and very sparse amounts of hitscans and bullet sponges. - 40 types of weapons to choose from. No reloading or aiming down sights. And no peashooters. - Character progression with perks, spells and pretty serious weapon upgrades. - Five episodes with distinct visuals, monsters and bosses. - 60 handcrafted levels. - additional game modes - synth music with different tracks for every level. 105 counting outtakes Someone kindly put the OST on Youtube, so now I don't have to! Be sure to visit the official website, or the twitter feed, and finally the facebook page. Crowds at PAX East, See an Old Article, and finally a NEW Article with the Launch Trailer. We made PC Gamer's front page!!! ...And my favorite reviewer I used to binge watch did an excellent review of us: GGGmanlives GET IT! At GOG.COM Doom Co-Creator John Romero Approves! |
So I was invited to promote Project Warlock at a PAX East convention April of 2018 in Boston, Massachusettes.
Unfortunately for our programmer he couldn't get a visa in time, and no one else was from America but me. I was of course scared to death before doing something this huge because I had never been to a convention let alone hosted a game display on one.
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![]() No Limits blackjack was what happened when a classmate that already knew programming was given broken code to fix. The code was messed up on purpose and he had ten class periods to fix it. We only had to make MIDIs and simple sound effects and get it working. The other group made a Zelda-themed version and was kind enough to share it. It did the traditional Zelda MIDI's and googled graphics. I hate to brag but our team maxxed out our game like crazy. First of all I did the music and sound effects, and enlisted my friend Will Henry to do most of the voices. Sure my voiceovers I did were a little lame but he definitely made it entertaining. |
Our graphic artist specialized in Anime and stuff like that, but definitely pulled this off with a 3D spinning table and
industrial-like graphics to match the music.
Brian scanned a deck of cards and always threw violent fits, so they were never rescanned a second time when they were screwed up, and Jon Fronz was our beta tester.
It was a hell of a lot of fun seeing our first final gaming creation together my very first EXE. I also made a super calculator when we were supposed to just make a basic one, and went beyond just the extra credit assignments, had like 20 memory banks, did geometry calculations, and some scientific stuff.
I also really must brag a little as it wasn't even a shock to me that I finished the entire HTML class in one class period. The whole book, all the assignments and the teacher was missing his teacher's manual so he just used my work. This gave me 9 weeks basically to make a superwebsite that can be found in my abandoned stuff, though I cannot seem to find the actual version anywhere, just an after version that wasn't as good.
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Sin Harvest was able to be made in the full 9 week session, for we didn't have to switch ideas halfway through. It was an overhead Zelda 1-type game that had weird enemies and if I remember right I was supposed to animate a spider but thankfully everyone forgot. I made 30 tracks and Will and his family did some voiceovers again.
The premise had to do with the seven deadly sins, and much like Thanatos we only made a 2 level demo. Also much like Thanatos, I haven't seen level 2 since we made it. This and Thanatos are also available on Newgrounds if you'd like to check them out there. |
| We were required to have a 3D model and I forget what the other requirements were. I wasn't that great at 3D yet, and never ended up being that great, so I just made a fake computer chip an made up for it elsewhere. I already had experience with Vegas Video, and we had just learned Adobe Premiere and After Effects. I started with those but just sneakingly used what I was familiar with and ended up using all three. I didn't have as many games as the video displays, I merely stacked blank cds underneath real games by stop frame animation, and used every technique I could come up with, even being slightly controversial with a school project as I did in the others as well to somehow manage to get on their good side/humor level and slightly push the envelope. I had a lot of fun doing these and regardless of how hostile the class got and how messed up people were being in the mid 2000's, I totally saved the day with my videos. There are a couple more, featuring "The History of Piracy" that I need to find, part of a group project on internet piracy, that had some funny parts too. I was told I saved that project too. |
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