ABOUT THE AUTHOR
AN INTRODUCTION
MUSICAL HISTORY
RECORDING DUNGEON

MUSICAL ENDEAVORS
VISIT MY BANDCAMP
MY NOISEBOX IDEA
PROJECT WARLOCK
PAX EAST 2018
GAME DESIGN ENDEAVORS
THREE COLLEGE GAMES
THREE COLLEGE VIDEOS
CLICKTEAM CHRONICLES
MY 11 YO IDEA: XBOARDS

HACKS AND MODS
OTHERWORLDLY PROJECT 2019
ABADDON SERIES FOR DOOM 2
SUPER MARIO LEVEL HACK 2007
JOKE MATERIAL
TERRIBLE 1995 DOOM MODS
Z CHAMBERS NASTALGIA REDUX
MAKE IT GO AWAY! (DOOM)
OLD CHERRY ROUNDERS FANCLUB
WTTWWOCR CHERRY LOST SAGA
WILL AND JERRY NSFW
MATH NOT METH 2016
WILL AND JERRY NEW (SOON)
JERALD WONK (COMING SOON)
OTHER & OLD & WEB RELATED
CHILDHOOD MUSING CASSETTES '88
ABANDONED WEBSITES 2000-2018
CLASSIC DOOM STUFF
DOOM MEGASITE DRAFTS 1 & 2
MUZAKFIENDS (COMING SOON)
SIGN MY GUESTBOOK
VISIT MY BLOG
CESSPOOL OF LINKS
HUNDREDS OF BUTTONS


Hello and welcome to my personal home on the web. My name is Jerry Lehr and so far you probably just know me either in person or as the guy that made the soundtrack to Project Warlock in 2017. This website has all of my small feats from the past and will as well have all of my contributions to music and gaming in the future. I live in central Indiana surrounded by lots of corn and nothing else to do.

Recently in 2017, I partnered with Luke Wilson, who shared the same guitar teacher as me in middle school, Randy Williams. We collaborated on Project Warlock and plan on doing more video game soundtracks in the future if anyone is interested and happened to find this website via the warlock credits at the end.

He runs the Absolute Audio website for his studio in Arizona. He'd definitely be the person to contact, as he's the one that does the contracts.



I got my start early on with a piano we had when I was about five years old, playing just the black keys, to make up my own songs. I took lessons in the 2nd grade I believe, and guitar lessons in the 7th. I made four random lyric albums (like Beck) around that time then later in high school joined a three person garage band like Nirvana only with more gloomy lyrics. In 2000, by myself, I started experimenting with music software I'd get at Best Buy (such as "Sonic Foundry/Sony ACID") and online (such as "Goldwave" and "Mixman Studio"). In 2001 I took a lot of old song structures I had built in a band and before and came up with more tracks from 2001-2003 of old material. I made a soundtrack available when you go to Loki's Realm on the classic doom incarnations page of 35 tracks in 2002-2003 and in 2004 finally started doing new stuff. These are all known as "The Noise Diaries." Then in 2005, I discovered piano roll synth programs like "Orion." This is when 8-Bit Armageddon began, as well as real soundtracks. I have my three college soundtracks spread into releases, as well as information on the various music pages here. After this I stopped with few exceptions and picked back up 2011 then 2013. In 2017 I was invited to Project Warlock, and from now on I'm keeping at it! And while we're on the subject, I listened to classical while in the womb all the time. Maybe that contributed!



In the summer of 2018 I talked my dad, Jerry Sr, into partitioning his garage out at his place for a garage studio/office instead of me buying a full-on shed and wiring electrical to it. This saved money and he was already in the process of cleaning the garage. It takes up exactly one fourth of the garage and has its own locking door and outlets, shelves made from old kitchen cabinets, and though I move my computer inside for the wintertime, the three other seasons consist of me spending off-time outside pulling full nighters concocting a lot of tracks per night and mixing.

That Luke Wilson guy I already mentioned in the introduction at Absolute Audio sent me a free M-Audio mixing board. I got the firewire PCI card it's just a matter of finding a working 9V AC cord that will fit and not being lazy. I also bought a graphics card in 2017 for the new DOOM back then that I have still yet to install.

As you can see, there's plenty of shelf room for my pocket journals (I'm on number 111 right now) and other journals, computer books, trinkets, binders, mini-arcade games, library audio-book style 12 CD holsters, drawers full of wires, around 400 sharpies and papermate pens, R2 pens from the dollar tree store that work better than anything for some strange reason and cost fifty cents, floppy disks, zip disks, Blank CD and DVD spindles (all stocked up in the hundreds), old cassette tapes, recorders, amps, guitars, keyboards, and probably a lot I didn't mention. This is like my mancave that I've nicknamed "The Recording Dungeon" even though it's technically in a garage, just because that was a cool name, and I still play old games and doom mods out here when I'm not busy with other stuff. It also doubles as Brianna's art studio and storage area in the spring, summer, and autumn.


MAKINA (2001)
ANAMORPHOSIS (2003)
PHENOMALY (2005)
ORION (2005)
CONTINUUM (2006)
ANTAGONY EP (2006)
POLYBIUS EP (2011)
PIXELS EP (2013)
DELIRIUM (2013)
WARLOCK (2017)
ARMAGEDDON (2017)
LOST IN OBLIVION (2018)
CONTINUUM II (2018)
POSTMORTEM EP (2018)
PENDULUM EP (2018)
DYSTOPIAN (2018)
PIXELS II EP (2019)
SOMNIUM EP (2019)



Coming hopefully this year will be a 3-mp3rom set limited to 100 prints for hardcore fans of Project Warlock and my music...

Images soon

ROM_01 = MAKINA, ANAMORPHOSIS, PHENOMALY, ORION, CONTINUUM
ROM_02 = ANTAGONY ep, POLYBIUS ep, PIXELS ep, WARLOCK 4CD, ARMAGEDDON
ROM_03 = CONTINUUM II, DYSTOPIAN, DELIRIUM 2, ORION 2.0, MAKINA II

To listen to the music digitally, try:
My BANDCAMP Page

I have created a GoFundMe page to raise funds if you'd like to contribute to NOISEBOX!






To be officially released via publishers on Steam and GOG. I'm on soundtrack duty!!! I recorded over 100 tracks in half a year. There were five specific themes for the soundtrack as well: Medieval, Antarctic, Egyptian, Industrial, and Hell.

Project Warlock is a small pixel art FPS about a spellcasting gunslinger. It's a mix of run and gun gameplay with some modern twists.

The game will include:
- Over 50 different enemy types and very sparse amounts of hitscans and bullet sponges.
- 40 types of weapons to choose from. No reloading or aiming down sights. And no peashooters.
- Character progression with perks, spells and pretty serious weapon upgrades.
- Five episodes with distinct visuals, monsters and bosses.
- 60 handcrafted levels.
- additional game modes
- synth music with different tracks for every level. 105 counting outtakes

Someone kindly put the OST on Youtube, so now I don't have to!

Be sure to visit the official website, or the twitter feed, and finally the facebook page. Crowds at PAX East, See an Old Article, and finally a NEW Article with the Launch Trailer. We made PC Gamer's front page!!! ...And my favorite reviewer I used to binge watch did an excellent review of us: GGGmanlives

GET IT! At GOG.COM

Doom Co-Creator John Romero Approves!


it wasn't until project warlock was showing at pax east that I ever went to a convention.


So I was invited to promote Project Warlock at a PAX East convention April of 2018 in Boston, Massachusettes. Unfortunately for our programmer he couldn't get a visa in time, and no one else was from America but me. I was of course scared to death before doing something this huge because I had never been to a convention let alone hosted a game display on one.

All expenses were paid but I also paid to bring my fiance along for support. We had good eats, especially the lobster ravioli (The only way I could get Boston lobster without leaving the hotel room) and fig pizza. This is how and where I discovered Uber drivers and food delivery. We also discovered that thursday night that all of the tickets had sold out within the past few hours. Fortunately that Saturday I was able to pay a scalper $100 for a Sunday pass so she could finally see me at work. This is also the day I proposed ;)

It was a pretty fun place, like a huge party for independant game developers and fans. Big name companies and all the independant booth renters got to co-exist on one plane for the tens of thousands of masses that had showed up to check things out. The photo to the right is myself and our two publishers. This gave me a pretty good idea of just how big this game was getting. Out of the nearly 600 people that tested the game, well those who grabbed a sticker, I heard about 2 ALMOST bad reviews, when in reality they were just constructive criticism about the early levels on the demo. I also got to meet New Blood and they all joined in to try out our game. These guys did Amid Evil and Dusk in case you don't follow independant games. This was probably one of the most exciting weekends I've had in a very long time!

No Limits blackjack was what happened when a classmate that already knew programming was given broken code to fix. The code was messed up on purpose and he had ten class periods to fix it. We only had to make MIDIs and simple sound effects and get it working. The other group made a Zelda-themed version and was kind enough to share it. It did the traditional Zelda MIDI's and googled graphics. I hate to brag but our team maxxed out our game like crazy. First of all I did the music and sound effects, and enlisted my friend Will Henry to do most of the voices. Sure my voiceovers I did were a little lame but he definitely made it entertaining.

Our graphic artist specialized in Anime and stuff like that, but definitely pulled this off with a 3D spinning table and industrial-like graphics to match the music. Brian scanned a deck of cards and always threw violent fits, so they were never rescanned a second time when they were screwed up, and Jon Fronz was our beta tester. It was a hell of a lot of fun seeing our first final gaming creation together my very first EXE. I also made a super calculator when we were supposed to just make a basic one, and went beyond just the extra credit assignments, had like 20 memory banks, did geometry calculations, and some scientific stuff. I also really must brag a little as it wasn't even a shock to me that I finished the entire HTML class in one class period. The whole book, all the assignments and the teacher was missing his teacher's manual so he just used my work. This gave me 9 weeks basically to make a superwebsite that can be found in my abandoned stuff, though I cannot seem to find the actual version anywhere, just an after version that wasn't as good.

Install Blackjack (EXE), Download the ISO file, the other team's Zelda Game, Browse the Voices Folder, etc. HERE or HERE.

Thanatos happened when our programmer, Travis Cooley again, was finally stumped and couldn't get collision detection to work on a Zelda 2 style side scroller called Castle Kingdom. I also cut all my tracks out and was falling behind for a second from lack of ideas of castle music I could do with a guitar, then discovered "Orion" by Synapse Audio and have used it ever since. So in our last 4 weeks our teacher let us have a space shooter code while our 3D teacher created the first boss in the game. I've yet to beat this boss even to this day, maybe because I play it yearly and not much more (we kind of made a boring game even the programmer mentioned was a little mediocre, but hell, it was only 4 weeks.

Play Game

Sin Harvest was able to be made in the full 9 week session, for we didn't have to switch ideas halfway through. It was an overhead Zelda 1-type game that had weird enemies and if I remember right I was supposed to animate a spider but thankfully everyone forgot. I made 30 tracks and Will and his family did some voiceovers again. The premise had to do with the seven deadly sins, and much like Thanatos we only made a 2 level demo. Also much like Thanatos, I haven't seen level 2 since we made it. This and Thanatos are also available on Newgrounds if you'd like to check them out there.

Play Game


So for Broadcast Graphics class I made my first video project. I was supposed to choose from a list of assignments really, and I chose to make a commercial for a fake product. I was in game design class and not knowing all the games, getting kind of picked at for not belonging for not knowing what final fantasy was or never seeing anime, so I decided to try to show off/entertain/score high. I made something that hopefully made people laugh, and I accomplished that goal with 100%. That being said, we weren't allowed to go over 30 minutes. As you can see mine was 90, and I still got a perfect.

We were required to have a 3D model and I forget what the other requirements were. I wasn't that great at 3D yet, and never ended up being that great, so I just made a fake computer chip an made up for it elsewhere. I already had experience with Vegas Video, and we had just learned Adobe Premiere and After Effects. I started with those but just sneakingly used what I was familiar with and ended up using all three. I didn't have as many games as the video displays, I merely stacked blank cds underneath real games by stop frame animation, and used every technique I could come up with, even being slightly controversial with a school project as I did in the others as well to somehow manage to get on their good side/humor level and slightly push the envelope. I had a lot of fun doing these and regardless of how hostile the class got and how messed up people were being in the mid 2000's, I totally saved the day with my videos. There are a couple more, featuring "The History of Piracy" that I need to find, part of a group project on internet piracy, that had some funny parts too. I was told I saved that project too.

GET VIDEO

For our 3D Animation I class, naturally our assignment was to animate something 3D. I chose a rat, because I had a plan. I had already found a site called 3DCafe which I don't think exists or it charges now, and had permission to use other models as long as I had my own main model with a bone structure. Don't ask me how to do 3D now over ten years later because I couldn't tell you. Our assignment was to last 15 seconds. Mine was like 2 and a half minutes with my own song and everything, but I needed a lot of help on my model. The actual animation was a piece of cake. I got 100%. There was another snippet I can't find where I simply had the rat say "LSD!" at the podium to continue my ongoing trend for another classmate who asked.

GET VIDEO

I was really beside myself in this one... Our class assignment in Audio/Video techniques was to take any movie and snip it into a movie trailer without stealing from any real trailers. I asked permission to just flat out film my own movie. I didn't have a job at the time, only college, so I figured what the hell I already was making people laugh with the others. An old friend, a girlfriend at the time, my younger brother, and a friend at the time from college all joined in on this bizarre take on a sequel to Forrest Gump taking place in the 90's/2000's. I still had a naive character surrounded by bad shit. There was a trailer and a teaser. The teaser was not funny really, so I decided to leave it out. Lofi at it's finest!!

GET VIDEO
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© 2018-2019 JERRY LEHR, ALL RIGHTS RESERVED :: Artwork and Photography by <3 Brianna Jones :: DOOM ILLUSTRATIONS ON MEGASITE BY JOSH MCGILL. COVER ART FOR CR and W&J BY NATE VAUGHT, PLUS W&J MINISITE BUTTONS
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