Doom Battlefields: Chapter One

I honestly didn't have much of a reason to continue in making duplicate levels, after figuring out my "linedefs" mistake, I'm just strange I guess. You can call it a "brand" or something.

The second level I got working was much larger, and was also replicated just like the first, into a full-blown megawad. This time it was however just one, before I ventured onto Nightmares and discovered what I was doing wrong. It is more or less the same concept levelwise, only larger with more dividing zig-zag walls and the levels are clearer.

Instead of most just needing ran through, these aren't just tests of things but actual battle levels this time, before I ever even played all the way through doom itself. You can fight or run. The choice is yours if you'd like practice. Don't mind Episode 4, for it is impossible, and I was just being a dick.

These are recommended if you are having temporary or permanent brain malfunction and would like to kill things without necessarily needing to think. If you want a mind-numbing experience, Enjoy!

COMING SOON: "THE BATTLEFIELDZ"

Consider this a Jokewad, but it is actually a replica of the first "Doom Battlefields" style. It zig-zags with the same template, but includes more things such as keys, locked doors, platforms, elevators, the usual 90's doom stuff. But it will also include a lot of DOOM 2 assets and GZDoom scripting tests, as I work towards doing more modern stuff. This is just for fun and only fun for me ;)

NOTE: My 1995 wads have been broken with the latest version of GZDoom, possibly still being broken anyway. I recommend different ports, such as Chocolate DOOM or DSDA-DOOM.