Hello, Welcome to my little (massive) website. This displays all that I intend to share with the world in the realm of creative goods. It may have more later, it may have less later. It all depends really on how much my mind changes. The full site itself could get a makeover in two days for all I know, but hopefully I finally stick with one. Some of the images on the left sides of the content panels are clickable and go further into other pages or load larger graphics of themselves. Not all do, just some. In the future they all will at least go to something.

There's a lot of music, mainly grouped on bandcamp.com (listed here so there's descriptive intros) in 2-CD volumes as one album for $5 bucks. This is pretty cheap, but I must warn that nothing but the one comical album has any lyrics or vocals at all. I'm an instrumental/soundtrack artist, though that may change later on. I'll of course still have my "absynthium" synth albums and my "noise diaries" possibly renamed to "organized chaos" in the future. I'll still keep at the various genres I've messed around in or created, yes, even a Makina 2.0 will exist in the future. I have some gaming projects, such as a mario hack or 5, college projects, and doom stuff. There are also miscellaneous things I'm working on. The main menu is up top, but the single page itself holds everything too. Enjoy!

MAKINA 2000 + 2020 Machines and Melodies

I saved my very first computer creations originally by The Dybbuk and titled Defined Static in 2000. It wasn't until recently that I named this MAKINA as a foreign word for "Machine" or "Machina". There aren't any organic instruments in the 2000 tracks, though the loops came from others playing. What I did to make it unique and legal, other than all loops being royalty free anyways, was hacking and chopping everything up to come up with weird melodies and sound effects not to mention crazy ass drums that would otherwise be impossible to play so they weren't recognizable. The end product got only good reviews long ago on acidplanet.com when it still existed as a pre-social media platform to share your creations. In 2020, I added more tracks to surround these that DID have organic guitar and programmable synthesizers.



When I plugged my guitar in to the software I was messing with all the time at this point, I was anxious to get out all of the tracks I made up in high school on the guitar for a band that was a fail. My favorite is the one that took weeks off and on in the background, Angel with Horns which usually ends up first anywhere. Anti was the one that originally I played a lot faster and will someday make a video for youtube of such high speed playing. Golden is the pretty one that also had a little bit of more elaborate made-up guitar playing. I'll show an acoustic video of that one. I gave it a hip hop beat but want to redo it sometime when I record the first Organized Chaos album. Porcupine also got a slight hip-hop beat that is really more techno. Disc 1 is 2001, and Disc 2 is 2002-2004. I hereby promise to bring guitar playing back very soon.


OMNIUM 2005+2017 - Absynthium Collective No. 1

When I was searching long and hard through a cd of software and demos one friend gave another (Luke Wilson from warlock was that friend who gave it to Will Henry from various stuff I've done collaboratively) for something to make lofi nintendo style music, I found a program called Orion. Though the program I needed was called MilkyTracker, I fell in love with the piano roll interface and ease of quick use when it came to Orion's features and learned about VST plugins and all of that. This first series of background music starts with the soundtrack to Thanatos (see gaming projects), follows through with the soundtrack pieces of Sin Harvest (see gaming projects), and concludes with Armageddon from 2017 (Aka Songs From Orion Vol. 5's beginning--before I redid my album titles). There are some odd tracks and a few opuses to check out! I recommend Struggle, Reprise.

BUY FOR $5 ON ITCH.IO 150min

CONTINUUM I AND II 2006+2018 - Absynthium Collective No. 2

In 2006, this started out as a soundtrack for a game that was never made. I made a sequel of Gatherum for a classmate who wanted it, but had no clue how the game would function or look, or what it was. In fact, I didn't attend the college anymore and just had one classmate and his s/o as a roommate. The game never came to be, so the soundtrack Songs From Orion Vol. 3 became just a thing to be forgotten forever. Eventually I just grouped together tracks by beats-per-minute and added filler to come up with a near-eighty-minute recording that all connected. Continuum II tells a mild story in track titles, with "To Be Continued..." at the end. So there WILL be a part 3... It will last two discs in length, clocking in at over two and a half hours.

BUY FOR $5 ON ITCH.IO 150min

DELIRIUM 2006+2011+2013+2018 - Absynthium Collective No. 3

Also in 2006, I started and never finished Songs From Orion 4 aka Omnium Gatherum. It wasn't until 2011 I had my first full cd draft. Omnium Gatherum plus Orion Eclipse each had 19 tracks, now cut to less. The original Pixels was in 2013 and thus Songs From Orion Vol. 4 ended with Sleeping Angels, which is sort of a precursor. Broken Souls was a precursor to Songs From Orion Vol. 666 and Sleeping Angels was a precursor to Songs From Orion Vol. 7: Angels, An Ode To Sleep, neither of which ever happened. In 2018 a game company attempted to find me on twitter and when I finally saw it I got to work and sent a whole soundtrack to find they were no longer in communication. So I had Postmortem/Pendulum which are now Dystopian/Lithium.
There are 3 freely downloadable demo tracks available!

featuring the eps: Nerverum, Procellas, Pixels, Dystopian, Lithium, and Somnium.

BUY FOR $5 ON ITCH.IO 160min


In January of 2008, Will and I began recording for two years before he was stationed overseas. There were 40 tracks on the album we pressed, but these are the "not worst" of those tracks. Actually they're pretty hilarious! We spent 2 grand in 2011 to print double albums and pass them out to friends and sell them (well, attempt to) in various shops and locations. When that failed, we just gave the rest away. Here is the smaller digital version! Soon there will be "the rest of" for $2 to accompany these eleven perfect crisp beautiful tracks!
01 Kept On Drivin' 02 Robot Jelly 03 Trippin' Mario Bros 04 The Lost Ninja Turtles 05 MC Escher 06 Shitty Store Ditty 07 Nuttin' Butt Luv 4 My Homiez 08 The ABCS of $*x 09 Even Better Than The Real Thing 10 I Never Knew 11 Sweet World

Download "ROBOT JELLY" For Free Now!

UP NEXT: "Pandemonium" "Continuum III" then finally "Momentum"

These are just plans following the "-um" idea of album title naming. These are also placeholder graphics. This will of course be sort of a semi-sequel to the Armageddon EP, only 10x better. I'm of course speaking about Pandemonium, which should span 2 discs much like Continuum III will end up doing, with the second being known as Stellarium. Continuum III is actually a split album whereas disc one will finish the "story" style tracklisting of Continuum II, while the second disc will not have a continuous sequence and house some of my favorite and hopefully best space tracks. Pandemonium will be made up of six 25-minute EPs. They will PROBABLY go in this order if they keep the same names: Insanus, Rabidus, Infernus on disc one. Disc two will have Malum, Apocalypso, Tantrum. If Continuum III goes as planned, it will have 100 tracks exactly, 50 on each "SIDE" or disc. It will be another mega-album like the rest, only house its own one album instead of having two like the first set CONTINUUM I AND II. These EP titles are subject to turn into track titles, and NOTHING is set in stone, even the name of the album itself or the fact it is also two discs like the last releases. I'm also thinking of doing "Dungeon Synth" with the titles Sanctum (click for demo) and Odium to be actually released in physical form on cassettes, under the name Gatherum. Wish me luck, I've lost my mind! Opium EP will also be a thing existing on the Momentum double album, along with possibly Bellus and Satis on the second softer disc. The first will be the opposite.


The games I generally buy on steam if not for my kids are throwback shooters. I even hung out on doomworld forum boards for years learning more to come back with more better levels. In my endeavors I met a guy named Iain Lockhart from Canada who wanted to form Team Erebus and make some levels together with my music. Months later after he had disappeared he invited me to talk to Jakub about making music for one of said throwback shooters! In October of 2018 this game hit and blew up! We've been on PCGamer magazine's website front news feed, Destructoid, Rock paper shotgun, you name it. The game is not only on both Steam and Gog, but now on XBOX ONE, The Playstation Store, and Nintendo Switch. On Jan 28th 2021 the switch release will also be physical, with a sticker and 3 trading cards! PS4 (June 9th 2020), Switch (June 11th 2020), Xbox One (June 12th 2020)

The Creator Was Only Nineteen At The Time
It took two years for this game to be coded, and on the PC release date in October of 2018, the coder and creator was only 19. The games wolfenstein 3d, doom, heretic, and hexen that this game emulates came out before Jakub Cislo himself was born.

We Were All From Different Countries As the musician and the only American other than my sidekick Luke, I was the only one able to make it in April 2018 to PAX East. I hadn't ever been to a convention, so my first time involved me showcasing a game I was actually part of. Anyways, Jakub Cislo was from Poland, David Key from Germany, Ian "Erebus" Lockhart from Canada, Riccardo the SFX dude from Italy, and the publishers from "a gaming company" I got to hang out and have drinks with at PAX were also from Germany. We used discord to communicate. Buckshot software, has never met each other!

The Soundtrack Clocks In At Five Hours In Length In half a year, including all of the outtakes that came with with the free OST, I made a five-hour soundtrack. Though this seems impossible, about one-third I had already made since 2005 that I touched up with extra drumming or altered to match the theme or level it was created for.

We Have Over 700 Reviews As Of Early 2020 Including the PC Gamer giants, GManLives, and destructoid, there are over seven-hundred reviews in various languages written from all around the world. It was also unanimous I've gathered that we did a really kickass job!



NO LIMITS BLACKJACK, Game 1 at ITT Tech, Circa 2005

This is the product of when just starting out in game design a teacher gave OUR team broken code to fix and create our first video game. It ended up having 10 music tracks and NSFW-ish characters as well. There are secrets with other music tracks and voiceover characters the programmer doesn't remember how to get to to this day. The graphics were Industrial of course. I mean, it was 2005, and we went to high school in the late 90's when Industrial was a thing. If you end up losing all of your money, you shoot the dealer.

This game was created on a Windows XP computer but will play on anything after (so far) like Windows 10. There is a CD-Rom ISO, an EXE Installer (See others), a Torrent, and a Zip.

THANATOS, Game 2 at ITT Tech, Circa 2005

When we were set out to make our own first game other than the blackjack fix-up, The programmer had first wanted to try to make a side scroller called Castle Kingdom. This totally never worked, so in our last 4 weeks of a 10 week class we did a space shooter. The 3D Modelling teacher created the first boss. I've never been able to beat it far enough to get to the second boss, because I forget what it looked like and I guess I'll never know. The soundtrack originally consisted of 18 pitched tracks ("Songs From Orion Vol. 1") using Orion software way back in the day, but they only needed to eventually use 5. 1 theme, 1 for each main level, and 1 for each boss. This game almost got a 3D remake with multiple ship cockpit views, but unfortunately the programmer never found another artist. CLICK TO DOWNLOAD.

SIN HARVEST Game 3 at ITT Tech, Circa 2005

Even though as mentioned for Thanatos, we never got to do a sidescroller, we DID get to do an overhead zelda-style dungeon game. Though it was a tad too colorful with weird enemies for a dungeon game, it still screamed "Legend of Zelda". Unfortunately my zelda remix came a year later in 2006 for CONTINUUM aka "Songs From Orion Vol. 3" so it never got to be hidden in this game. I reinlisted Will Henry on voiceover duty as desired by my college game dev team and also his wife Crystal and her sister Brittany to do other voices for the main character and bosses. I made 30 tracks, then titled "Songs From Orion Vol. 2" Now the Shadows and Abaddon sections of OMNIUM. CLICK TO DOWNLOAD.

SUPER MARIO BROS: JERRY'S REMIX, Solo Creation, Circa 2007

In 2007, I started experimenting with rom hacks. I only messed with Super Mario Bros 1-3, but in the future I hope to mess around with it again, finally. This would include Bubble Bobble and Contra to name a few. For my main experiment rom, Super Mario Bros: Jerry's Remix, I messed around with settings that don't go together and got some weird results through the worlds. Since this is a pretty hard hack after a while, I promise to share savestates to different levels for those of you who would want to warp and check out later worlds without the pain in the ass of exploring that far. I have also made other hacks, though all of these are incomplete:
Super Mario Bros 1: Jerry's Remix II, Super Mario Bros 2: Another World, Super Mario Bros 3: From Hell, Super Mario Bros 3: Jerry's Remix, Super Mario Bros 3: Pink World.
These are very buggy, and I don't plan on fixing most, just starting new.

If you'd like to comment or higher my analytics... Download from ITCH.IO


When I was eleven years old I had already stapled many many books of these made up board games that I'm now giving the simple name "X-Boards." Instead of just making another "book" I figured since the fun was to make them anyways, I'd make that the game. There will be several varients of rules and types of play, even a long premade game or two, but only the basic setup of the site was done. I will continue to work on this but explain here in the quickest way: the object is to get from start to finish without landing on an X. There can be no more than 3 X's in a row, and there always must be one X before the finish. That's it! You can Create a game yourself or play by certain boardmaking rules. Varients include "Frustration" (a 13-map premade set where you can start at the beginning of the level you've made it to with unlimited tries) "Fued" (where there are set rule cards to setting up boards for the other player who gets a certain amount of tries) "Fatality" (sudden death crazy shit) and other varients coming soon as well as other dice games.


Well, they made doom. Other than that way back in the beginning of the 90's they attempted to make Super Mario Bros 3 to sell Nintendo a PC-ready version once they had pioneered a game engine that did side scrolling on a computer. This was the first ever. Nintendo said nope, because it would hurt the sales of the nintendo. So Commander Keen was born.

This of course is by no means the only time they have been pioneers in creating something that hasn't been done before. Hovertank 3-D was the very first game that emulated a 3D environment. Next in line was Wolfenstein 3-D. This one had quite a bit more detail, which by today's standards is laughable when I put it that way, but you should have seen Hovertank!

Next, they developed an engine that could read the sorroundings of a vertex (player position) and the floor and ceiling heights around it, and in a very small fraction of a second produce visually a much better 2.5D emulated 3D environment. Doom was the name. It was such a great discovery to find this game had modding capabilities and over 100,000 mods made for it to this day, because I still play the shit out of it. If looking for ACTUAL 3-D, they pioneered it too. It's called Quake.


Ever since 1994 when my family got their first computer, a 486 Packard Bell, I've been playing dos games. You know, the kind that came on floppy disks through mail order once you bought the shareware! DOOM is the most significant and what's funny is I wouldn't have bought the full games had it not been for the level editors. I was more interested in Corncob 3-D (for the same reason), Nitemare 3-D, Wolfenstein, Quake, Duke Nukem 1-3, Paganitzu, and other such shareware-to-full version upgrades. I still am slightly active in the doom world community, still occasionally mess with level editing, and hope in the future to run a doom megasite project which I plan on actually finishing. I owned the id anthology, the 2 SAMS Publishing level design books, and a lot of other stuff from the day and stuff I backdated and bought from then recently off eBay. Then I discovered that the Internet Archive (@archive.org) had all the doom CD-ROM level packs in the world all free.

I couldn't tell you how many times or even a rough estimate of times I loaded up GZDoom or some other source port and played a wad file in doom just for the hell of it. If you are one of those people, you will most definitely enjoy what I will be working on eventually, the Doom Megasite Project.


Years ago I wanted to do something like this and bought megawads.com to set out to do it. Unfortunately, that was 2013 and now it is 2021. Gradually I've altered the look and recently gave it a complete makeover. It's far from finished contentwise but there are graphics that animate and sketches by two different people for now, Josh McGill and Brianna Lehr. It will mainly feature a massive compilation with screenshots of all the best wads, some notable gameplay mods, an archive of links to every single newstuff chronicles article from doomworld.com, a vast linkpool, a doom chatroom, a backup of the idgames archive from 2018, All found doom level cd-roms from the 90s in ISO format, Tools for hacking and creating for doom, and a much longer list of side items, including videos behind the scenes of id software's early beginnings as well as information of the same, collectibles, you name it, I'll probably try to put it here.


A level detailed by mistersector that has been my first serious level in around 15 years. It features a rising elevator with a lot of sections branching off at different heights. It's also my first to have good detail, but hey, I was not part of that realm of things. Next time I'll try to detail a level myself since that's the key thing I need practice with. This megawad was conceived as a group project led by ZeMystic on the Doomworld forums. We met in discord. The credits for mappers exist within the zip file and on the forum post.



32 music tracks for Doom II for a MP3-compatible source port such as GZDoom. The Absynthium Collective itself has about 300 tracks and exists in 3 seperate albums @ jerrylehrmusic.bandcamp.com. This is a 32-song selection made up of synth/piano roll experiments with other additions such as guitars, drum loops chopped up, and real keyboard. The end result is sort of a greatest hits for the DOOM vibe. Enjoy!

[ @MODDB | @ITCH.IO | @idgames/Doomworld.com ]


These are bad. There are more recent better attempts but "The Dybbuk's Box" is at the moment just the old maps of ridiculously bad quality until newer ones are finished (you know, the ones better than I have). One day I plan on making something called Otherworldly complete with huge soundtrack and huge plot with a cool ending.


So I started a soundtrack waaaay back in 2002 and wrote a rough draft in 2003, 2005, and 2007-ish. I basically have the whole thing for the most part plotwise in my head. The game itself if made currently would lack detail like I would want, because I seem to fail at that. I'd need help. Regardless it's got a bit of a twist planned. I really hope to make this D2 mod someday. If interested in joining me with mapping since that's my weakness, lemme know!



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Send an Email (Go the old fashioned route. My phone will notify me)


I will try to leave IRC running on freenode on my pc around the clock but am at work from 7PM to 6AM Indianapolis Time Zone, USA. During which time I'm not allowed really to have a smartphone out. If not in this area of time...
Connect to Freenode.net /join #NoiseLounge and /join #projectwarlock
I should either be delehrious or delehrious1981 if I have it on. You may have to leave it going until 6am

Bio Direct Quote:
My name is Brianna, but I go by "Bee". I'm a mom, an artist, and a bookworm. I've been drawing my whole life but I lost interest for many years until I met my now husband and he pushed me to pick it back up. He bought me a sketchbook and said "Draw whatever you want." Now I use watercolors, acrylics, and anything else I can experiment with.

The only section I got around to making for her so far is for watercolors. There will also be sketches, pixel art, and acrylic.


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Link to me with this button

Neocities does 88x31 buttons for linking to each other amongst the community.
to add yourself to my future button.grid before its filled/finished,

email me.


Someday soon I hope to buy a much nicer microphone than I have to go with my "Podcasting for Dummies" book I bought recently, so that I may piece together 40 minutes of original music with 20 minutes of in-between talking with possible guests or skits, then play a will and jerry track or something newer in the realm of comedy.
Season 1 would be something like 8 episodes with Makina 2000, Makina 2020 added tracks, The Noise Diaries, Forgone, Forgone II, etc. Season 2 would be a lot of the absynthium series and of course be a longer soundtrack, while Season 3 would be Project Warlock, an episode per theme, with bonus outtakes and new remixes. I would also talk about things I find interesting but mostly retro stuff like mario modding and doom.
I would have to act fast and get these recorded because a lot of this music is very old.


For years and years I would make a website then when I was almost done redo it completely from scratch. I did this 59 times. Yeah.. this is site number 59 seriously! So without further ado I'd rather keep them as I have, but make them available online so you can see the transition. Some were even better than this one, I just feel they were outdated with even the content and don't feel like redoing an old one with an html mess, etc. I'd rather start from scratch this time! These are all on seperate web22.org accounts since the accounts only hold 5 Gigs and I went way over that with my little collective.
Abandoned Websites 01-18 | 19-34 | 35+36 | 37-40 | 41 | 42-58 ]



A small chat community all in one page, built to the theme of a small town. There are four districts at the moment. The entertainment district is a place to discuss music, movies, reading, gaming, computers, and art. The education district includes science, space, school, church, writing, and health. The life district has hobbies, food, pets, law and politics.

and there's also the outskirts for cruising and camping. Click the image to enter.

I mess around with game design, or have in the past, and NEED to do in the future, because I've had some fun ideas. Making things is more fun than enjoying them. The process is the most fun for me. I've made 500+ tracks for various soundtracks and for everyone else's listening pleasure. I've dabbled in different genres, some I made up, like Makina's "primitive machine techno" stuff, and I hope to screw around in dungeon synth, egyptian stuff, hell, metal itself. I may provide vocals again to things which aren't meant to be comical but serious. Most of my tracks, however, have no voice. This is how I like it, because I'd rather the focus be on the music itself. Lyrics can ruin a song, music itself like classical can be enjoyed and interpreted however one wants. I am assuming a lot of artists choose to be cryptic and up for interpretation even with lyrics.

Anyhow, I started piano when I was like 4. Sure the original pieces weren't Mozart, but I had a lot of fun. While in the womb I heard nothing but classical for nine months apparently. I guess my mom's wishes worked and I'd be musically talented (I hope you feel the same haha). I took real lessons briefly but jumped to guitar in the 7th grade when I got my own acoustic and made up chord pattern after chord pattern with off the wall beck-style lyrics. View My Steam Library


The money is good, the work isn't too bad, and I try to work extremely hard nightly. In fact, after just one year of being back at the USPS, I have already been promoted to Supervisor. Aside from paying the bills and the house payment, I have some hobbies I like to keep up with. Web design is of course on of the main ones even though it becomes a chore sometimes.

It will take some time to finish the contents of this website due to hours of being a workaholic at the United States Postal Service, but that definitely helps me in getting gear and software plugins. I try to sneak an hour or two each night and CURRENTLY am blessed with two back to back offdays.


I pretty much collect media. I fill all of my media with stuff of course, but I like the looks of a lot of it. I still have floppy disks I decorate or have my wife decorate. I store documents and other small files on Zip disks, which started out holding 100 megabytes, while later versions held 250 or 750 megabytes. This is still under one gigabyte. A lot of old dos games with my high school tables and gamesaves.

As far as optical media goes, I use cd-r's still for small mostly-music-related files and audio tracks. I burn movies to dvd and use dual layer dvds for data backup (and higher quality multiple movies). Now, however, I use blank blu-ray discs as my primary storage which hold 25 gigabytes if single layer or 50 gigabytes if dual layered. There are also 100GB versions but I haven't bought any (yet). Along with floppies and zips for magnetic media, I have a blank 8-track tape I wish to figure out how to fill with stuff cheaply someday just for the hell of it (but probably not) and over a hundred tapes boxed up and some on my cassette rack that I'm figuring out what to display on.

Unfortunately I sold old atari 2600 and nintendo games as well as true copies of MOST of my dos games on floppy at a yard sale, but emulation is fun, and I can always find disk images to copy. Personalizing zips and floppies with weird names is what I had done since the beginning of owning/sharing a computer in 1994. Here are some examples "Sunray Armadillo Disk", "Curdled Milk Disk", "Seaweed Children Disk", and "Flaming Unicorns Disk"


I use generic and some not so generic digital audio workstations that were state of the art in the day when I started, but probably should take a stab at trying new things. I feel that if something isn't broke, you should just keep using it until it is. I've made coherent music since age four on the piano and listened to classical all the time in the womb. I've had a lot of different cheap and not so cheap brands of keyboards growing up that I had messed around with. Usually for fun until after I picked up guitar in the seventh grade and my high school band noose divided after I moved. I then had a computer to basically do it all on, with a bit of practice on different types of software. I stuck with ORION and ACID for the largest period of time.


I paint notes but I don't actually need to play the keyboard anymore. I know how, I just opt not to. Do you know what is better than one or two hands on a keyboard in a live recording? A preprogrammed piano roll synth orchestra of about twenty or more melody synth lines/instruments and drum synths layered into acid with guitar and even more chopped up drums added, ambience, sound effects, and a personal ten minute mixing session. While in college, I experimented heavily with new interfaces because I guess my music was too heavy for the games I wanted to make soundtracks for. What I wanted was basically advanced mario paint for adults that sounded like Nintendo or COULD sound like Nintendo. Then I found and fell in love (it was a process, I didn't just rush into things) with Synapse Audio's ORION.


And when I am at work or elsewhere and I get ideas, which I do ALMOST ALL OF THE TIME when my mind is on overdrive, I've been keeping (since 2010) small pocket-sized leather journals and am up to #139 as of November 2020. If I am not mistaken, they are 3.5" by 5" journals. These journals as well as my larger more normal looking journals house notes, ideas, music plans, lyrics, web design, game ideas, reminders, doom levels, work notes, and completely off the wall random stuff sometimes. I do have a pricey $60 journal handmade out of leather and ancient-looking paper (300 sheets of it) 8" x 11" tank of a journal my wife got me I want to use for pre-printed stuff either layed in or taped in someday in some paticular order and always of upmost importance. I'll hide this thing or make it a centerpiece on a shelf or something. It's THE journal in my future days. I don't want to mess it up. I may just use it to archive important already existing journal pages, with scotch tape. Since I really don't feel like travelling out to the garage right now that second screenshot should be a good enough representation of the 138 pocket journals.



was out at a garage before we put in for a house recently, back when we stayed there for a bit. I was going to order a premade shed and move it later, but I'm kind of a jackass about things like that, so my dad and I partitioned the garage together so I could use a fourth as an office and studio. This was actually right after Project Warlock, and right before little bastards known as raspberry ants aka crazy ants I just learned about (because they already happened) flooded my electronics, all that were still plugged in, and ruined my mancave for good. That being said, rest in peace, Mancave No. 1!



Coming Soon...
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