Her NEOCITIES.ORG page as well

Check out both Doomgirl™ paintings!

Not everything listed is on this page. Some are hosted externally.

If for any reason you need to contact me (be it swapping links, broken links, etc) feel free to send an email.
Also, if you have any html knowledge from the days of geocities or myspace, MAKE A PAGE and help make the net fun again at Neocities.

Dybbuk's Doom Site

Will and Jerry NSFW

Cherry Rounders NSFW

Welcome To The Ville

Muzakfiend's Asylum

Hello and welcome to my personal home on the web. My name is Jerry Lehr and so far you probably just know me either in person or as the guy that made the soundtrack to Project Warlock in 2017. This website has all of my small feats from the past and will as well have all of my contributions to music and gaming in the future. I live in central Indiana surrounded by lots of corn and nothing else to do.

Recently in 2017, I partnered with Luke Wilson, who shared the same guitar teacher as me in middle school, Randy Williams. We collaborated on Project Warlock and plan on doing more video game soundtracks in the future if anyone is interested and happened to find this website via the warlock credits at the end.

He runs the Absolute Audio website for his studio in Arizona. He'd definitely be the person to contact, as he's the one that does the contracts.

I got my start early on with a piano we had when I was about five years old, playing just the black keys, to make up my own songs. I took lessons in the 2nd grade I believe, and guitar lessons in the 7th. I made four random lyric albums (like Beck) around that time then later in high school joined a three person garage band like Nirvana only with more gloomy lyrics. In 2000, by myself, I started experimenting with music software I'd get at Best Buy (such as "Sonic Foundry/Sony ACID") and online (such as "Goldwave" and "Mixman Studio"). In 2001 I took a lot of old song structures I had built in a band and before and came up with more tracks from 2001-2003 of old material. I made a soundtrack available when you go to Loki's Realm on the classic doom incarnations page of 35 tracks in 2002-2003 and in 2004 finally started doing new stuff. These are all known as "The Noise Diaries." Then in 2005, I discovered piano roll synth programs like "Orion." This is when AbSynthium began, as well as real soundtracks. I have my three college soundtracks spread into releases, as well as information on the various music pages here. After this I stopped with few exceptions and picked back up 2011 then 2013. In 2017 I was invited to Project Warlock, and from now on I'm keeping at it! And while we're on the subject, I listened to classical while in the womb all the time. Maybe that contributed!

In the summer of 2018 I talked my dad, Jerry Sr, into partitioning his garage out at his place for a garage studio/office instead of me buying a full-on shed and wiring electrical to it. This saved money and he was already in the process of cleaning the garage. It takes up exactly one fourth of the garage and has its own locking door and outlets, shelves made from old kitchen cabinets, and though I move my computer inside for the wintertime, the three other seasons consist of me spending off-time out there pulling full nighters concocting a lot of tracks per night and mixing.

That Luke Wilson guy I already mentioned in the introduction at Absolute Audio sent me a free M-Audio mixing board. I got the firewire PCI card it's just a matter of finding a working 9V AC cord that will fit and not being lazy. I also bought a graphics card in 2017 for the new DOOM back then that I have still yet to install.

As you can see, there's plenty of shelf room for my pocket journals (I'm on number 111 right now) and other journals, computer books, trinkets, binders, mini-arcade games, library audio-book style 12 CD holsters, drawers full of wires, around 400 sharpies and papermate pens, R2 pens from the dollar tree store that work better than anything for some strange reason and cost fifty cents, floppy disks, zip disks, Blank CD and DVD spindles (all stocked up in the hundreds), old cassette tapes, recorders, amps, guitars, keyboards, and probably a lot I didn't mention. This is like my mancave that I've nicknamed "The Recording Dungeon" even though it's technically in a garage, just because that was a cool name, and I still play old games and doom mods out here when I'm not busy with other stuff. It also doubles as Brianna's art studio and storage area in the spring, summer, and autumn.

Here is my sampler.
The Noise Diaries
MAKINA (2001)
The Noise Diaries
The Noise Diaries
ORION (2005)
PIXELS EP (2013)
Jerry Lehr
WARLOCK (2017)

Coming hopefully this year or next will be a three mp3rom set limited to 100 prints for hardcore fans of Project Warlock and my music...

Images soon


To listen to the music digitally, try:

I have created a GoFundMe page to raise funds if you'd like to contribute to NOISEBOX!

Released via publishers on Steam and GOG. I'm on soundtrack duty!!! I recorded over 100 tracks in half a year. There were five specific themes for the soundtrack as well: Medieval, Antarctic, Egyptian, Industrial, and Hell.

Project Warlock is a small pixel art FPS about a spellcasting gunslinger. It's a mix of run and gun gameplay with some modern twists.

The game will include:
- Over 50 different enemy types and very sparse amounts of hitscans and bullet sponges.
- 40 types of weapons to choose from. No reloading or aiming down sights. And no peashooters.
- Character progression with perks, spells and pretty serious weapon upgrades.
- Five episodes with distinct visuals, monsters and bosses.
- 60 handcrafted levels.
- additional game modes
- synth music with different tracks for every level. 105 counting outtakes

Someone kindly put the OST on Youtube, so now I don't have to!

Be sure to visit the official website, or the twitter feed, and finally the facebook page. Crowds at PAX East, See an Old Article, and finally a NEW Article with the Launch Trailer. We made PC Gamer's front page!!! ...And my favorite reviewer I used to binge watch did an excellent review of us: GGGmanlives and let's not forget the almightly Destructoid!. Seriously though, there are so many articles now I haven't even read them all.

Doom Co-Creator John Romero Approves!

"The real icing on the cake is the superb soundtrack. Borrowing inspiration from id Software once again, this soundtrack has a range of themes from metal, to melodic rock, to church-organ-style ambiance. Each level has its own theme, too, so the soundtrack is made up of around 65 distinct songs. It almost makes up for a few of the flaws in the gameplay, because I had a total blast listening to the music while shooting enemies to bits. The looping on the tracks isn’t perfect, so you will hear a few rough hiccups as songs restart themselves. Still, you have to admire the dedication to creating an eight-minute rock song for a level that takes maybe three minutes to rush through. That’s the kind of style I can get behind." -Destructoid.com

it wasn't until project warlock was showing at pax east that I ever went to a convention.

So I was invited to promote Project Warlock at a PAX East convention April of 2018 in Boston, Massachusettes. Unfortunately for our programmer he couldn't get a visa in time, and no one else was from America but me. I was of course scared to death before doing something this huge because I had never been to a convention let alone hosted a game display on one.

All expenses were paid but I also paid to bring my fiance along for support. We had good eats, especially the lobster ravioli (The only way I could get Boston lobster without leaving the hotel room) and fig pizza. This is how and where I discovered Uber drivers and food delivery. We also discovered that thursday night that all of the tickets had sold out within the past few hours. Fortunately that Saturday I was able to pay a scalper $100 for a Sunday pass so she could finally see me at work. This is also the day I proposed ;)

It was a pretty fun place, like a huge party for independant game developers and fans. Big name companies and all the independant booth renters got to co-exist on one plane for the tens of thousands of masses that had showed up to check things out. The photo to the right is myself and our two publishers. This gave me a pretty good idea of just how big this game was getting. Out of the nearly 600 people that tested the game, well those who grabbed a sticker, I heard about 2 ALMOST bad reviews, when in reality they were just constructive criticism about the early levels on the demo. I also got to meet New Blood and they all joined in to try out our game. These guys did Amid Evil and Dusk in case you don't follow independant games. This was probably one of the most exciting weekends I've had in a very long time!

These all happened in 2005. No Limits blackjack was what happened when a classmate that already knew programming was given broken code to fix. The code was messed up on purpose and he had ten class periods to fix it. We only had to make MIDIs and simple sound effects and get it working. The other group made a Zelda-themed version and was kind enough to share it. It did the traditional Zelda MIDI's and googled graphics. I hate to brag but our team maxxed out our game like crazy. First of all I did the music and sound effects, and enlisted my friend Will Henry to do most of the voices. Sure my voiceovers I did were a little lame but he definitely made it entertaining.

Our graphic artist specialized in Anime and stuff like that, but definitely pulled this off with a 3D spinning table and industrial-like graphics to match the music. Brian scanned a deck of cards and always threw violent fits, so they were never rescanned a second time when they were screwed up, and Jon Fronz was our beta tester. It was a hell of a lot of fun seeing our first final gaming creation together my very first EXE. I also made a super calculator when we were supposed to just make a basic one, and went beyond just the extra credit assignments, had like 20 memory banks, did geometry calculations, and some scientific stuff. I also really must brag a little as it wasn't even a shock to me that I finished the entire HTML class in one class period. The whole book, all the assignments and the teacher was missing his teacher's manual so he just used my work. This gave me 9 weeks basically to make a superwebsite that can be found in my abandoned stuff, though I cannot seem to find the actual version anywhere, just an after version that wasn't as good. Install Blackjack (EXE), Download the ISO file, the other team's Zelda Game, Browse the Voices Folder, etc. HERE or HERE. @itch.io

Thanatos happened when our programmer, Travis Cooley again, was finally stumped and couldn't get collision detection to work on a Zelda 2 style side scroller called Castle Kingdom. I also cut all my tracks out and was falling behind for a second from lack of ideas of castle music I could do with a guitar, then discovered "Orion" by Synapse Audio and have used it ever since. So in our last 4 weeks our teacher let us have a space shooter code while our 3D teacher created the first boss in the game. I've yet to beat this boss even to this day, maybe because I play it yearly and not much more (we kind of made a boring game even the programmer mentioned was a little mediocre, but hell, it was only 4 weeks.

Play Game

Sin Harvest was able to be made in the full 9 week session, for we didn't have to switch ideas halfway through. It was an overhead Zelda 1-type game that had weird enemies and if I remember right I was supposed to animate a spider but thankfully everyone forgot. I made 30 tracks and Will and his family did some voiceovers again. The premise had to do with the seven deadly sins, and much like Thanatos we only made a 2 level demo. Also much like Thanatos, I haven't seen level 2 since we made it. This and Thanatos are also available on Newgrounds if you'd like to check them out there.

Play Game

So for Broadcast Graphics class I made my first video project. I was supposed to choose from a list of assignments really, and I chose to make a commercial for a fake product. I was in game design class and not knowing all the games, getting kind of picked at for not belonging for not knowing what final fantasy was or never seeing anime, so I decided to try to show off/entertain/score high. I made something that hopefully made people laugh, and I accomplished that goal with 100%. That being said, we weren't allowed to go over 30 minutes. As you can see mine was 90, and I still got a perfect.

We were required to have a 3D model and I forget what the other requirements were. I wasn't that great at 3D yet, and never ended up being that great, so I just made a fake computer chip an made up for it elsewhere. I already had experience with Vegas Video, and we had just learned Adobe Premiere and After Effects. I started with those but just sneakingly used what I was familiar with and ended up using all three. I didn't have as many games as the video displays, I merely stacked blank cds underneath real games by stop frame animation, and used every technique I could come up with, even being slightly controversial with a school project as I did in the others as well to somehow manage to get on their good side/humor level and slightly push the envelope. I had a lot of fun doing these and regardless of how hostile the class got and how messed up people were being in the mid 2000's, I totally saved the day with my videos. There are a couple more, featuring "The History of Piracy" that I need to find, part of a group project on internet piracy, that had some funny parts too. I was told I saved that project too.


For our 3D Animation I class, naturally our assignment was to animate something 3D. I chose a rat, because I had a plan. I had already found a site called 3DCafe which I don't think exists or it charges now, and had permission to use other models as long as I had my own main model with a bone structure. Don't ask me how to do 3D now over ten years later because I couldn't tell you. Our assignment was to last 15 seconds. Mine was like 2 and a half minutes with my own song and everything, but I needed a lot of help on my model. The actual animation was a piece of cake. I got 100%. There was another snippet I can't find where I simply had the rat say "LSD!" at the podium to continue my ongoing trend for another classmate who asked.


I was really beside myself in this one... Our class assignment in Audio/Video techniques was to take any movie and snip it into a movie trailer without stealing from any real trailers. I asked permission to just flat out film my own movie. I didn't have a job at the time, only college, so I figured what the hell I already was making people laugh with the others. An old friend, a girlfriend at the time, my younger brother, and a friend at the time from college all joined in on this bizarre take on a sequel to Forrest Gump taking place in the 90's/2000's. I still had a naive character surrounded by bad shit. There was a trailer and a teaser. The teaser was not funny really, so I decided to leave it out. Lofi at it's finest!!


When I was eleven years old, I created a game style that graced hundreds of sheets of computer paper for like a year as I made art and stories for a simple board game book for one player. Much much later, around 2015 or so, I asked a friend in Mooresville, Indiana's Countertop Shop if I could have some scrap wood cut into perfect squares, enough to fill a box I bought at goodwill, to make this game for my kids. Playing it is simple and can be as difficult as you make it. You can have one player or to make it more fun take turns making boards in a multiplayer group. To create a "board," simply place a start and finish with squares in between, arranging them X-side down and flipping the last one next to the finish. You also need to flip some more at random but have no more X-sided spaces than 3 in a row. Then the first player rolls one die. Whatever you land on, move that number of spaces. If you happen to hit an X-sided square, it counts as a death, or injury, landmine, etc. and you must return to start. If not, it's the next player's turn. That final X must be right before the finish always for added suspense. The first player to reach finish wins. I suppose I should clarify a rule on who goes first, by simply making it official that dice rolls at the beginning pre-game should determine, and it should go clockwise if more than 2 players exist. This is a very simple to make Do-It-Yourself board game idea I'd mass produce if I could with illustrations and a way to take turns reading a card of rules determining how the board can be set up, but I'd rather make it available as a D.I.Y. project.

In 2007, I made a full mario hack as well as a few unfinished ones. I had played some over a couple years including Mario Adventure and wanted to take a stab at making my own. I found that screwing with environments and mixing them with landtypes they didn't belong with yielded some strange color mixtures not before seen in Super Mario Bros. I also was able to put underwater enemies above water and vice-versa. If you touch anything underwater you get hurt, while you can stomp on top of underwater creatures as long as they are above water and hurt them.

There are bugs I abandoned I may fix sometime but never got around to it in 12 years, so you may need to restart or cheat by testing them in a level editor. Later worlds have more levels while early worlds have 2-3 levels. Shit gets pretty difficult later on if you are into challenging mario hacks. I made these with mario hack tools long before Mario Maker came out on the Wii-U or Super Mario Bros X graced the PC freeware scene. If you would like to make hacks of your own, visit romhacking.net or zophar.net and find some Mario Bros 1-3 level editors. I may someday make more with actual graphic hacks as well.

SMB: Jerry's Remix 2
SMB2: Another World (Single Level)
SMB3: From Hell (Single World)
Super Mario Bros 3 Pink

So I found a box of old media and tapes in the basement while looking around and stumbled upon recordings I did when I was around 8 years old. I know, I know. This sounds pretty lame to find on a website, but I was rapping. I was actually rapping pretty good for a freaking 8 year old! Also I overdubbed. I remember taking a stereo and a boombox I got later and playing on one while recording on the other, then switching tapes and doing it again, and again!

I won't grace this website with every single recording of course, but pick a few good ones and others at random to end up with maybe 8-10, possibly more. These are just for my own nastalgia's sake and anyone that follows music I've done recently to have a good laugh at an eight year old version of myself.

That is all!

I figured since this site is based around nastalgic things both to myself and to others, I might as well share some shareware from the early 90's as well. You will need DOSBOX to run these, and if you're from the 90's I'm sure you'll figure out what to do next.

I'm a little biased, and am only including links to games I myself have played. You can also find these on many other sites and get more games, I just wanted to share my own personal nastalgia.


Abuse, Captain Comic, Alien Carnage, Ant Run, Arcade Volleyball, Arctic Adventure, Bio Menace, Blake Stone: Aliens of Gold, Blake Stone: Planet Strike!, Blood, Catacomb Abyss, CD-Man, Chex Quest, Commander Keen 1, Commander Keen 4, Commander Keen 6, Commander Keen Dreams, Corncob 3-D, Corridor 7, Cosmo, Crystal Caves, Cyberdogs, Dangerous Dave, Dark Ages, Descent, Descent 2, Disney's Aladdin, Doom, Doom II, Duke Nukem, Duke Nukem II, Duke Nukem 3D, Earthworm Jim, Electroman, Epic Pinball, Gobman, H.U.R.L., Heartlight, Heretic, Hexen, Hocus Pocus, Hugo 1, Hugo 2, Hugo 3, Jazz Jackrabbit, Jazz Holiday Hare '95, Jetpack, Jetpack Xmas, Ken's Labyrinth, Magic Carpet, Major Stryker, Maniac Mansion, Maninac Mansion: Day of the Tentacle, Math Rescue, Megarace, Monster Bash, Monuments of Mars, Mystic Towers, Nitemare 3-D, Operation Body Count, Paganitzu, Quake, Raptor, Rise of the Triad, Secret Agent, Shadow Warrior, Skunny, Skyroads, Solar Winds, Spear of Destiny, Star Wars: Dark Forces, Strife, System Shock, Tank Wars, Terminal Velocity, Tyrian, Wacky Wheels, Witchhaven, Wolfenstein 3D, Worms, Xargon, Zone 66, ZZT. There are other games I couldn't find on a couple of sites: Zaxxon, Space Chase 1-3, and Rescue Rover 1&2. I'm sure there are more I'm forgetting, I mean it WAS the 90's after all.

Direct Access 5.1 was a shell for MS-DOS 6.22 or probably lower that worked as a graphical menu system to launch programs and games. I remember "borrowing" it from the public library in the early 90's on a floppy disk copy I made and bringing it home to mess around with. I got it working by deleting MENU.CUS which removes all of the passwords and color choices. So if you get locked out or forget your password, that's what you do. You can have menu trees branch out six times, with 26 items on each section, so that pretty much gives you unlimited options here. I've had issues with DOSBox here and there but if you have an old 486 laying around this software is for you!

Click HERE to Download for DOS/DOSBox.
It's also available via Vetusware.com

I'm a little on the odd side these past few years where though I kept up with technology decided to downgrade for fun. I had so many cassettes I recorded when I was younger that I found again and listened to a few that I decided to start buying them again. They still sell them at Walgreens and Walmart so far, and I'm sure I'll find them in other places too. Walgreens has the Maxell brand, which was the best in the day. Naturally Walmart sells the new generic ONN brand. They have ONN TV's for $108 with a 32" screen if that is any indication of how generic they can be. But they work! My cassette recorder is ONN too. Anyways if I have a stupid song idea and don't feel like firing up the software/studio or if I have a riff I want to keep, or just fuck around, these are what I use! You'll also notice the "notes" tape or tapes. I have more. These are for when I'm driving and can't write in a pocket journal when I have ideas. I also just like having lofi recordings of things in modern times. I have no clue why, I just do.

Sure magnetic media supposedly does not last as long as CDs, but they have plastic cases, and when you have kids, you understand how things can easily be damaged if they are meant to be held delicately. Other than that, I'm a nastalgia freak and I still have most of my floppies and most of them work! Whenever I'm on the hunt for a 486 I always hope it has a working floppy drive. My brother Max found me one that also had a ZIP drive. I'll get to that later. If you write a lot of text files to plan things out like I do and don't care if they go corrupt years from now because you'll be done with them, use floppies. You can organize different ideas on different disks. Sure you can use folders to do that too, but you're more than likely to lose them if they aren't on solid old school media. I'm probably lying. I just love old media. Some people are head over heels about Vinyl records again. Me too, but not as much as I am about 3.5" floppy disks! MiniDVDs fit in the makeshift floppy shelf as well.

If you're looking for a hundred megabytes instead of 1.44MB that comes on a floppy and 2.88 that comes either compressed on a floppy or on a superdisk, go to ebay and get a USB-powered ZIP drive. They come in three formats also: 100MB, 250MB, and the rare 750MB. The 750MB I'm sure was overshadowed by the cheaper 700MB CD-R. I have quite a bit of those too, but they still come with modern computers and function in DVD-RW drives, so they don't belong here. Thanks to the now vintage (shit, I'm old!) 486 computer my brother found me with a ZIP drive, I can store all kinds of goods on an old Windows 98 computer I've designed for the kids that I have stored in the garage studio for use when I make things too. I'll use the studio pc to design sites, game mods, and whatever else and this 486 with floppies and zip disks to store things. I also have a ZIP drive on the studio pc in USB form, so I can transfer old dos games and whatnot over to it. As you've noticed by glancing at the upper left corner, all the id software clones have their own 100MB zip disks encased and full of mods. As you also have noticed. I name my disks. Names like "Curdled Milk Disk" "Rage Biscuits Disk" "Medieval Pancakes Disk", etc. I used to name my floppy disks and be so OCD about it that they each had 6 8-letter folders with 9 8-letter documents in each, when I used to ride my bike as a preteen to the library and download band articles from "Infotrac" which is long gone. I've searched, it's totally gone. It was a database for magazine articles that I'm assuming were hand-typed before the internet happened. When my family got its first computer in 1994, the internet reached a hell of a lot of people that year and made me part of nastalgia. Anyways DOS only allowed 8 letters or numbers or symbols in their filenames with a period and a three character extension, be it EXE or COM or TXT, etc. There's this one time I spent way too much time coming up with a comp book full of 8 letter phrases and words placed in a directory-making batch file that when clicked will unleash thousands of blank folders immediately in whatever folder you're in to either cause havoc, or just be weird like me. If I find it I'll zip it and share it.

And this little exhibit isn't complete without my 486 computer running Windows 98 that I have been fixing up this year for the kids. It runs Quake and everything before, but the hard drive is almost full so I better either start teaching them how to use ZIP disks, burn a bunch of CDs for games to run from, or just invest in a second Enhanced IDE hard drive for this old school beast. This thing has a functioning CD-ROM, a ZIP Drive, and a Floppy Drive! It has all the "Dad's Era" shit I can teach them and obviously use myself because I'm a weird dad that's stuck in his era!